[Prince Of Persia: The Forgotten Sands]Prince of Persia: The Sands of Time’s remake is official and kinda ugly | VentureBeat

Tag: 2021-07-08 14:14

  Where does your enterprise stand on the AI adoption curve? Take our AI survey to find out.

  Ubisoft revealed a remake of Prince of Persia: The Sands of Time during its Ubisoft Forward presentation today. It is coming out January 21 for PlayStation 4, Xbox One, and PC. The publisher didn’t mention if it was coming to next-gen consoles.

  Aside from maybe the 1989 2D original, Sands of Time is the most iconic entry in the Prince of Persia franchise. It came out in 2003 and made waves with its charming hero, acrobatic gameplay, and time-rewinding mechanics.

  Since then, Ubisoft has had a hard time finding the correct course for the series. Sands of Time’s direct sequel, Warrior Within, went with an off-putting edgier, darker tone. Fans liked its followup, The Two Thrones, more, but then Ubisoft rebooted the franchise with 2008’s plainly named Prince of Persia. That reboot didn’t take, and Ubisoft went back to the old continuity for 2010’s forgettable The Forgotten Sands.

  Since then, the Prince of Persia series has been quiet while its spiritual successor Assassin’s Creed (which started out as a Prince of Persia project) flourishes.

  Remakes are becoming all the rage lately, as nostalgic gamers are happy to open up their hearts (and wallets) to modern versions of nostalgic classics. But while we’ve seen top-quality work in titles like Tony Hawk’s Pro Skater 1 and 2 and Final Fantasy VII Remake, this Sands of Time remake looks a bit more … iffy. It’s clear Ubisoft isn’t putting a ton of investment into this project. But as Ubisoft noted in the reveal, this is the company’s first remake, so it may have some lessons to learn.

  GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

  How will you do that? Membership includes access to:

  Newsletters, such as DeanBeat

  The wonderful, educational, and fun speakers at our events

  Networking opportunities

  Special members-only interviews, chats, and “open office” events with GamesBeat staff

  Chatting with community members, GamesBeat staff, and other guests in our Discord

  And maybe even a fun prize or two

  Introductions to like-minded parties

  Become a member

recommend